Name

Youssef Nassar

About

YOUSSEF NASSAR
3D Modeler
2328 rue legare  laval  Phone: 514-582-6019  nassar_youssef@yahoo.ca  https://3dyoussef.carbonmade.com

PROFILE SUMMARY
Working at Tru Simulation for 2 years now.
Creating full scale airport from real life into 3D for different clients all over the world. Creating
Different 3D assets, textures and fixing issues within the 3D engine were part of the main tasks. Main modeler for Vighorus Games.
Creating 3D characters and props from concept art were the main task for this project.

EDUCATION & CREDENTIALS
Herzing College — Montreal
AEC 3D Animation (Graduation: 2009-2010)
Completed 3D Courses:
 3Ds max modeling
 Photoshop
 Zbrush
 Rendering
 Lighting for Interiors/exteriors  Drawing Essentials
 Sculpting
 Animation
 C4 engine
 Creating level design

WORK EXPERIENCE
Tru Simulation — Montreal
3D modeler for visual database
09-2013 / Present
Flight simulator company

Key Contributions:
 Creating full scale airport to resemble the real life model.

 Developing new way of creating and integrating 3D model into flight engine.

 Creating realistic texture and different mapping to enhance texture.

Vighorus Games — Montreal
3D character and props modeler
01-2013 / Present
Indie gaming company

Key Contributions:
 Creating 3D characters and props from concept art

 Making high res model in Zbrush

 Creating texture and different mapping to enhance model.

War legacy team — Montreal
3D modeler and UI artist
01-2015 / 11-2015
Indie gaming company

Key Contributions:
 Creating game UI from scratch.

 Creating 3D props and texture.

 Implanting it in UDK engine.

COMPUTER SKILLS
3Ds max, Adobe Photoshop, Zbrush, UDK, Unity, Substance Painter/designer
MS Word, MS Excel, Adobe Illustrator,

PORTFOLIO
https://3dyoussef.carbonmade.com
https://ca.linkedin.com/in/youssef-nassar-067b0275

Experience

3D modeler for visual database

Tru simulation, Montréal, Canada

 Creating full scale airport to resemble the real life model.

 Developing new way of creating and integrating 3D model into flight engine.

 Creating realistic texture and different mapping to enhance texture.

3D modeler

Vighorus games, Montréal, Canada

 Creating 3D characters and props from concept art

 Making high res model in Zbrush

 Creating texture and different mapping to enhance model.

Skills

  • 3dsmax
  • photshop
  • zbrush
  • UDK
  • unity